Tuesday, November 18, 2014

Nothing Words in Propsal/Technical Sales Writing

I don't usually post professional pieces on this blog, but for the moment I have nowhere else to put them.

Recently, the Editor's Blog has been putting up a series of posts on "Nothing Words"; so far, her hit list includes "Thing", "People", "Some-", and "It". Because clarity and precision (and perhaps more importantly, the feeling of clarity and precision) are so important to our success in technical sales writing, I was inspired to write my own article slanted towards our profession rather than fictional prose, but I am only extending Ms. Hill’s excellent work.
 

Nothing Words (Thing, People, Something/Somehow, It) are acceptable in a draft and in speech, but they are imprecise. As an example, “Our people are skilled in providing cyber security services.” What kind of people are they? Technicians? Engineers? Do you know who you are going to staff to provide those services? Do you have a solution, or are you just guessing?

Proposal reviewers are an extremely critical audience working under tight time constraints. Nothing Words tell them that you cannot be specific – regardless of whether or not that is true – and immediately work to discredit you. The ideal of proposal prose is to be crisp and precise.

Unfortunately, proposal specialists rarely operate in an ideal environment, or have the time and resources to produce an ideal product. What if you really can’t be specific? What if you got this yesterday and it’s due tomorrow, and you still haven’t heard the solution? A lot of things are wrong with this scenario, but sticking to the scope of this article you need to be more vigilant than ever not to indulge in Nothing Words; if you can’t be precise, it is extremely important to seem precise, because that pretense is all you have. There won’t be supporting details later in the document to save you.

At best, Nothing Words are a waste of space. If the supporting details are present elsewhere in the document then the message is not lost, only diluted. The Nothing Words are a waste of precious space, but because the information is all present this case is easy to fix in editing. When supporting data is not present, then the Nothing Words become a real problem. In addition to the above case, it can occur due to very tight page constraints, when you lack room to include your usual solution or graphics. The less space you have, the more carefully you have to use it. One of the great paradoxes of proposal writing is that short documents can take much longer to write than long ones. Writing foibles such as Nothing Words weaken a long document, but destroy a short one.

So find them. Eliminate them. As Ms. Hill discusses, uncertainty can be a powerful tool in fiction. It has no place in proposal writing.

http://theeditorsblog.net/2014/09/29/nothing-words-somehow/

http://theeditorsblog.net/2014/09/08/nothing-words-thing/

http://theeditorsblog.net/2014/09/11/nothing-words-people/

 

Saturday, October 25, 2014

The Looming Spectre of NaNoWriMo, and Guild Wars Qualifiers

National Novel Writing Month - or NaNoWriMo - is almost upon us; for once, I will participate. The goal is to write 50,000 words in a month, which is about 1,600 words a day. I said to my friends that using a manuscript in progress is cheating, they said I needed to stop beginning new projects and finish one, so I will be attempting to add 50,000 words to my ongoing work. 

It's actually quite a cool system - writing is gamified with badges and goals, and you get to see your friends' progress and nudge them along. I'm looking forward to it. 

The European and North American qualifiers finished this weekend for Guild Wars 2. Not only were there some prize giveaways to the viewers (a good reason to let it run in the background), but the final matches were very close and I was able to pick up some new tricks for when (or if) I go back to playing more. My usual cycle is to play whenever new content comes out, then once I finish the story pack (usually an evening or two) I putter around for a little while in competitive play, then finally get bored and wander off until I get an email saying there's another content pack. GW2's content and competitive play just never lived up to that of its predecessor.